

debuffs enemy speed, crit chance, and crits received

no healing buff (unlike Musketeer - coming soon) slightly more consistent healing across levels (5-5 instead of 4-5 at max level) buffs crit chance instead of speed (for balance purposes) still hits one random target, but ignores stealth base dmg slightly reduced (same as above), dmg slightly reduced to account for the new buff > This new mechanic is a reference to her Butcher's Circus trinket "Stabilizing Tiller"! when she is almost guaranteed to go last) unchanged, but stronger damage output when Stabilized (i.e. > New Mechanic: Stabilize! Her move skill is replaced by a new skill that lets her alternate between the default (Mobile) stance and the Stabilized stance, which grants her +15% damage and +10% stun/move resistance, at the cost of a strong speed debuff. more resistant to bleed, less resistant to blight higher damage on low rolls (more consistent), crit unchanged base HP reduced to compensate for this Special thanks to the DD modding community for continuing to support this fantastic game and inspiring me to make this mod!Ĭircusy Arbalest Rework changelog, mod v.
However, I feel that she is now more consistent, especially when combined with my other current (and future :) ) class reworks, without really becoming OP.Īs always, feedback is much appreciated. This time it's all about the Arbalest!Ĭreating a viable version for the Arbalest was challenging because she has some glaring weaknesses in PvE that got completely revamped for PvP making her almost OP.
